Nothing like a good old-fashioned night fight... |
But, thought it was time to review the patch notes. These are the items that are important to my shaman, Mataoka "Please call me Matty and No I won't be an Elemental Shaman but Might Try to Heal You," Zeptepi the Confused Holy/Shadow Priest, Luperci the Reluctant Paladin, Haanta the Hillbilly Huntress, and Magadora "the Gas Tank" Mage.
Some love:
Enhancement
- Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
- Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
- Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
- Maelstrom Weapon can now also proc from fully absorbed melee attacks.
This I probably should have known:
Wind Shear's base cooldown has been adjusted to 15 seconds, up from 6 seconds.
Oops. That would have come in handy during a certain rainbow dinner party fight.
Oh, guess I'm not so dumb after all: Mages
- Mages
Official Hour of Twilight Patch Notes
Blood Diamonds: Dangit, Blizzard. Why'd you have to go and make access to the wealth so much like real life? And with pepper spray, too?
I'm already enhanced.
Thank you RNGs:
- Zul'Gurub
- Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin'do the Godbreaker.
- Zul'Aman
- Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.
And a few "What the hells?": (Did I even have these spells? What the heck have I been doing?!)
- Priest - Holy
- Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
- State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
- Guardian Spirit's healing bonus has been increased to 60%, up from 40%.
- Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.
- Priest - Holy
Paladins (I don't think I've ever understood my hammers from my seals...yikes.)
Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
Oh, I know one little dwarf hunter who is going to be PISSED: The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.
Here is the cautionary tale: If you begin to grumble about the grind of the game, all you need to do is stop grinding. Goals are wonderful to have, but when they lose their original purpose, they cease to bring happiness. That's right, grasshopper. You just got fabled.
Yes, content of this post liberally borrowed from joystiq.
I found this fight so pretty! I wish her dress dropped. If it did I would never wear anything else! - Ruby
ReplyDeleteRuby, we need to go shopping!
ReplyDeleteEcho of Tyrande
http://www.wowhead.com/npc=54544/echo-of-tyrande