Showing posts with label mages-schmages. Show all posts
Showing posts with label mages-schmages. Show all posts

Wednesday, November 23, 2011

Muse of Fire



O! for a Muse of fire, that would ascend



The brightest heaven of invention...


Shakespeare/Henry V
Roaring Fires and Cheery Embers




Dragging Magadora through her initial road of trials, as many do under level 15, questing my through the narrative. Part of the entertainment, at least for me, is to go impulsively forward, technique be damned. I decided to make her a fire mage, because  I've seen plenty of frost mages, and heard that arcane was powerful, so why not do something a little different and maybe noob-challengeriffic? The wise advice was yes, fire was fun, but beware of incendiary quick deaths. 


As fall blusters and chills toward winter, leveling a fire mage sounds, well, warm. I may leave the questing behind for a while and start the dungeon grinds....but I'm not sure. And I know why.


I had crazy insomnia this morning, with this nagging sense of "What next?" For the first time in years, I felt I had no clear path ahead of me, which was both incredibly relieving and daunting. Since my shaman is in limbo in terms of raiding, and my tank is still fighting hoof-and-mouth disease, maybe I'll take my time with this mage, because playing with fire can be dangerous. 


When I feel like this I realize there are cures. Clean something. Throw things away. And cook. Luckily for me, this is the season of light, fire, and renewal. 


And I'm now on book two of the Game of Thrones series, finished my first attempt at a little longer story (please...would someone tell me that you didn't hate it? I know it's not great, but just a little love my way, please?), and all is well. Anyone got a match? If you want me to set any future manuscripts on fire, bring your own flint.

Sunday, November 13, 2011

Stand back...I'm a professional.

Magadora Gets a Job.

I know, I know. Shush.

Remember: I haven't been playing as long as you have. This is still kind of new to me.

Kind of.

I started a mage---the intent is to get her to an honorable state in our guild so she has a place for the Classy Draenei slot. I have a warrior tapping her hooves in Azuremyst, too.

So--the profession question.

I have: two miners, tailor, blacksmith, butcher, baker, and candlestick maker. Jewelcrafting is fine, but I end up making gems as gifts and not a lot of profit, Hmm...kind of like real life.

So, the choices for Magadora:

  • Work in a chain-gang crackin' rocks (mining)
  • Weed puller (herbalism)
  • Bartending (alchemy)
  • Farrier and Spoon Bender (blacksmith)
  • Seamstress (tailoring)
  • Nuts and Bolts maker (engineering)
  • Pizza delivery boy (inscription/glyphs)*
  • 1840s Mountain Man (skinner)
  • Making Wallets at Camp Pixelpacker (leatherworker)
Blue Raja makes some Bloodthirsty Gear...

Interesting to note these professions are all about making stuff or finding stuff. Sometimes it can be a little tense, and tedious.

But, I want to remind you all about the Lloyd Dobler philosophy. (And, if John Cusak knew me, he would love me. Just so you know.)

"Can't really tell if I'm great until I've had a couple of pro fights."

Theme Songs:
Peter Gabriel: In Your Eyes

Sam Cooke: Chain Gang

* I really have delivered pizzas at one time in my life. Considering my nickname is "Lost-A-Lot-Bear," you can imagine how that went.