Wednesday, June 6, 2012

"Letting the Paint Dry."

Had one of those rare evenings last night where CDR and I actually got to sit and talk, face-to-face, and not face-to-computer-to-face-to-computer. He said, in response to how I get annoyed with myself for posting stories, drabbles, etc. too quickly without following my best writing advice--let it percolate a bit before pressing "publish." He said as long as he's known me I have never been one to "let the paint dry," in my art, writing, or any understaking that requires patience or distance. It's not always a bad thing, he recognizes, but it is a "thing" I deal with. He, and my best friend since middle school, have both told me patience is my 'karmic wheel lesson.' I still say, "Quit burning daylight! Time's a-wastin'!"

So again -- if you see awkward phrasing, a typo, a bit of confusion, I have no one to bounce this stuff off of. I throw it out there, and know I have my (awesome, love you, sweet) readers, and you forgive many of my sins. Not sure if you're enabling or enduring me, perhaps a bit of both.

While I may never reach the level of the great, and recently late Ray Bradbury (see Effy's post on this too), remember that we all have a story to share, a perspective from our little trip in the kaleidoscope. Shake it up, and hold it up to the light.


Remember that nice Penelope who made sure Ceniza would win her dagger? She started a blog!
Check it out!
http://dollophead.blogspot.com/

Postscript:

Da-ammm:
Ceniza wanted to cheer everyone up...


Tuesday, June 5, 2012

Tiny Story Time: Ring


How do you begin a tale that never ends?

Growing up, Jakdaraa’s mother often said this bizarre phrase, “Ach, this one is worse than Man’Ari Sins,” without explanation or apologies, whenever Jakki (family nickname) got in trouble. With her thick Draenei accent, it sounded like “Akdis Un Vurs dan Mahnarzins.” It seemed like a harmless mother’s curse at the time, though she did not understand the origins of these sins, or why her mother frowned so deeply. She knew it had something to do with wars, and Orcs. Every time they met an Orc in the streets or in neutral zones, her mother involuntarily shrank away, and turned pale, yanking Jakki’s small arm to move her away from the brown or green face, even though Jakki had never know an Orc to cause any real harm.  Actually, they seemed kind of shy. She had heard some stories about ancient blood feuds between their peoples, but like most children, was more concerned with what mischief she could get into, or how to torment her younger sisters.

She pieced together what little she could of her culture from clues in comments and grand proclamations, proclamations without substance or analysis. This cultural trait of beginning and ending every conversation with a grand blessing become tedious, and she lost interest in her own race, as an anthropologist might in her own backyard. Everyone she encountered in her young life did this, from the leaders to the stall attendants. A passing Exodarian guard seemed to needlessly mention that though the Draenei were “no longer interested in the acquisition of gold or material things,” he could point her to the vendors and auction house in the city-ship. Jakdaraa just took this as typical Draenei drama, an overstating of the obvious. Why not just point her to where she asked, and be done with it? She had the patience of a goblin most days, which meant none at all.

When Jakki came of age, prior to her shaman training, her mother and father told her she would be receiving her tail ring, which seemed more of a clamp or brand than a ring. She was both thrilled and terrified, because the ritual was said to be even more painful than giving birth. In order to be considered a true Eredarian, a true Draenei, she would have to go through with it, and face it bravely.

The sacred process to create the ring required a sacrifice from direct family members, a total of three generations. Each ring was taken from the paternal and maternal grandparents, and the ring from each parent, their rings were surgically removed by a priest/anchorite trained in this process, and placed in a replicated forge that was rescued from Draenor. (The original had been smelted down for weapons during the great wars.) The removal of the ring clamps from family members was more of an inconvenience, and not truly painful, because scar tissue created calloused protection, so when put back on, it didn’t hurt nearly as much as the fresh, first ring. Over the course of a lifetime, parents saved a certain amount of gold and fel-ore on their child’s behalf to add to the pot, including their own two rings. Then, once the rings were smelted together, a master jeweler created seven new rings, rings to return to the four grandparents, the two parents, and one for the child. (Jokingly, this is why Draenei families tend to be small, keeping to two children in most cases. Jakdaraa’s sisters were half-sisters by maternal blood, but this was not spoken of.) The new ring may have a birthstone, (created from ata’mal crystals), placed in it for the individual child, but this only happened with families of means. If the grandparents or parents were deceased, they were buried with their rings, a mark taken to the grave. * Subsequent ring generations had to be supplemented with lesser quality ore if gold or fel ore could not be secured. Many orphans received no rite of passage ceremony at all.

Another forgotten story, another lost tradition.

Because of Jakdaraa’s paternal lineage being of question, there were some late-night arguments and whispers concerning her paternal grandparents donating or adding their rings to the crucible, but in the end they realized they had grown to love Jakki as their own grandchild. After all, it wasn’t like so many of their friends hadn’t lost children and grandchildren, and the blessing of a child, from whomever it came from, was a gift. The grandmother’s sister had warned her years ago to accept these gifts, take in and treat all the grandchildren fairly, or be cursed. She had seen this happen too many times. It was either that or face humiliation of their son’s love for her mother to become a topic of public ridicule. Through their own wisdom, they chose love. Jakki was a wonderful child, even if her mother was not “one of them.”

The day of the “Ringing” (untranslatable in Draenei, and awkward in the common tongue) includes very specific procedures, and shrouded in ancient ways. It is never, ever spoken of outside of Draenei circles, though curious fortune seekers, lore writers and collectors have known of the ritual since time out of mind. Much of the rationale for traditions has been lost through the eons, like the spinning of the ring, but some still remain logical in their practice, such as the cleaning of the tail before the ring is placed to prevent infection. This was before anyone knew of microbes and bacteria, but saw the effect of ‘tiny monsters’ on wounds. Left unchecked, the ‘tiny monsters’ could kill a wounded soldier, or birth-room mother.

First, the recipient is brought into a room filled with seven candles, an anchoritic priest, and mother. (If it is a male child, his mother is present, but his father may attend as well. This is because only mothers are always the known factor, and fathers’ seed may be questioned.)

The young Draenei is dressed in rough-spun linen, and gagged with a mage cloth. This symbolizes the silenced voices.

Her hands are bound in front, and hooves in shackles. This symbolizes the enslavement of her ancestors.

The ring is ensconced in a crystal shard when created, and then broken by the anchorite with ancient words, half-sung, half-chanted, with a resonance only a red crystal creates. The interior of the crystal keeps the ring hot and malleable. The tail is cleaned with an acidic mixture, which burns the flesh of the tail, but will leave the area free from any trace of infection with a near half-life of efficacy. Ancient mages and necromancers, using boiled fel-flowers and elekk tusks, create this tincture. When applied, hair and skin sizzle and bubble: this is the first pain. This symbolizes the eternal sting of war.

Next, the ring is spun on a pointed dagger while the anchorite chants gibberish of blessings, curses, and speaks in mumbled tongues. It was almost funny. Jakki would have laughed if not silenced, or in the first waves of pain.

The words he speaks include the curse of pain of childbirth if a female, or pain of sword if male, and the cost of blood from ancestors to get the child to his or her future, and the sacrifice of respect, family, and generosity of soul that must be ever sought.

Remain vigilant.

Next, the ring: seven spikes, thick, gleaming, untarnished. The ring is scraped up through the bottom of the tail, and when it reaches the mid-section, the anchorite takes heavy iron clamps and brands the ring solidly around the tail. The seven spikes dig into the marrow, and as it cools hardens to shape. This process causes blistering pain, moving up her tail to her buttocks, spine, and back of her head, explosive red, a silent scream, and no arms to stop, to smother.

Seek the path of the light.

The path of pain symbolizes the path of betrayal: coming up through the seat, to the heart, and intelligence of mind, the betrayal of Kil’Jaeden and Archimonde. Just when the rite could not get any more painful, the anchorite utters the last blessing, and stops. So does the pain.

Blessings upon your family.

Her mother took her home, and she slept for three days. This is normal.

Once a Draenei youth has gone through the Ringing, he or she is welcome to find a mate, enjoy the privileges of the community and other adults, but it also comes with a responsibility to serve in the military or community. The days of childhood play are over, but the secret no adult can share with a child is that though childhood is brief and full of many joys, adulthood is, too.

Jakki felt renewed patience with her people, but still couldn’t find it in her heart to hate Orcs. They were betrayed, too, and lost so many. Wasn’t Thrall a great and wise shaman, as she wanted to be? She looked more to their common ground than generation’s past treachery.

But though she sought peace, agitation and taunts of her kind kept old wounds from healing. One or two willful Orcs would mock her, and Trolls especially seemed very vocal in their views on Draenei. As her parents and grandparents tried to warn her, to show her, she realized no one wants to hear these stories anymore. No one believes them, or cares. Some even go as far to say it never happened, it was all a lie to give the Draenei land they didn’t deserve. No one power could be that evil, that destructive: the Draenei were liars. This chafed her to no end. Those who dismissed history, chose to forget, or worse, re-write it for their own greed and gain. This she could not tolerate. She would wear her ring till the end of her days, and with any luck, or love, or both, have a child to share her ring with, too.

We…survived.




*Some archeologists have been saddened to see the grave-robbing of Draenei crypts, where removal of tail rings is rampant in some locations, usually by Goblin-Orc black market syndicates, or the occasional gnome who justifies the theft by saying “it was for the cause:” whose cause is anyone’s guess in the tangle of political maneuverings in modern times. Superstitions keep most Orcs from stealing Draenei holy relics, but not all. However, pilfering by humans has been the greatest, due to their insatiable curiosity. They mean no harm, and keep all artifacts safe, but do not realize the trespasses incurred. It should be noted that Night Elves and Tauren rarely, if ever, dig up other races’ tombs. Night Elves will catalog and scribe, but never plunder other's sacred shrines.

Sunday, June 3, 2012

Word for a paladin...

Saw this a few days ago from Visual Thesaurus:

How perfect is that?! Palliative! Lupe is definitely something that is a "remedy that alleviates pain without curing!"

Tiny Story Time: The Death Knight


Since his death, and then forced awakening, subsequent service, and following broken ill-bonded allegiance, the Death Knight always felt itchy. It was as if his own skin had stayed in the grave, and the mesomorphic Val’kyr gave him spun metal as a replacement, the kind the kitchen girls would scrub pots with, that left their hands looking like the undersides of raw meat. When he broke free of his chains, through steel and blood, he did not feel any sense of redemption. He would transfer fealty from one gibbet to another, but dead all the same. Even walking through the streets to pledge to the new king, or new queen, they spit, shouted, screamed, or worse, shunned his presence. They wanted him back in the grave, too.

He could not remember who or what he had been in the life before. The losses he felt were like a mouse in the room—scared memories scurrying to hidey-holes. He could never quite catch them in the light. There was a woman, and perhaps—a child. His? He was a Night Elf by race, but his former daily routines, skills, or origins he could not recall. He did have a masterful way with runes, however. If he came by this trade or talent in his second life, or if he came with it from his first, he did not know.

His kind was maligned at every turn. If he walked to the light once, and back again, the derision he met would have been death by tedium. He had nothing to prove to anyone, but he was alone, and he wasn't ready to go back to Death empty-handed a second time.

Was there ever a moment when she wasn’t there, the awkward girl with the black cat? She was reading her mail, studying its contents, and she tripped over the low curb by the steps of the bank. She blushed, hoping no one had seen her, embarrassed. All of her letters, cloth, and flasks scattered out of her bags, and her knee was scraped and bleeding.

Whatever he had been in the past, whomever he had loved, and how much scorn he had met—he did the only thing he could do now, of his own free will, for the first time in eons—he gave her his hand, and helped her up.

And he fell in love.

He healed her wound, picked up the items, but did not say a word. His scarred, wrecked voice frightened others, and they stopped listening years ago. She smiled at him so openly, the chill that was his constant cloak thawed, not warmed by blood or disease, but pure sweet light. He laughed, and she did not flinch.

Mrs. Whitworth, the black cat, who used to not be a cat, knew this look. Though in her other form she looked like a woman who had not been kissed enough. But she still knew. She ushered the girl away from this knight, but missed him walking backwards, so as not to miss a step as she walked away.

Okay, now I can go make dinner..

That's right.

Champion. Of. The. Frozen. Wastes. SUCKAHS!



(Shush...just for one moment...let me pretend...)





Laid-Back Raids, Inc. helped me once again--Malygos was the last on my list for Champion of the Frozen Wastes. Took a few moments to learn the dance steps, but once we did we two-stepped right through it.

Grand fun had by all, and no, JD and Tome, you don't need to share the story about the Twilight Drake. Nope. Some derping is better left forgotten...

The Latte Factor

Xak, forgive me. Please. I have no business dealing with the money stuff. Hell, I can't even handle the funny stuff.



But--this got me to thinking (and when I start thinking, it usually results in someone crying, me apologizing, and the sound of a wolf howling off in the distance...)

http://treehealsgowoosh.wordpress.com/2012/06/02/annual-pass-and-mmo-guilt/

How does a business model like Blizzard's begin to meet everyone's desires and still make a tidy profit? How do they balance the controlled time spent in-game when it's an "unwinnable" game? Well, it's obvious: create other things to do that are gold-and-time sinks, such as pet or mount collection.  And make those things seem fun, frivolous, and just ever-so-out-of-reach.

That yak is going to be 60K in game. Sixty. Effing. Kay. I have never had that much coin together on all my characters combined. I have looted over 100K over time, if I go back and check the stats, but it's never spawned in one place at one time, or even in a short time. And as one commenter said on another blog (damn, why didn't I bookmark it!) very few players have that kind of gold in game. Maybe 1%. (Sound familiar? I can see the bumper sticker now: Occupy Stormwind! It was an inside job, I am sure. And there is not a single goblin or troll in the stockades.)The financial budgeting of the gold is annoying as a pile of puppy poo--yes, it must be cleaned up, and it was an accident, but it still stinks. Don't look at me like that, with those big puppy eyes, Blizzard! No! Bad dog! Oh, okay! There's a good boy! Yes, yes you are!

The expression "the latte factor" is one of those that gets tossed out like an emotional hand grenade when well meaning but highly unimaginative financial planners inform you the obvious: those little expenses are what eat away at the big savings. "If you would only cut back your daily latte, you'd save...well, let's do the math: Latte* and Scone, with my area's sales tax rate, $5.33 x 5 days of week = 26.55 x 52 weeks/year = $1,385.80. (Sh*T!!) But I don't buy a latte and scone every week day, every week of the year. Some days I buy five. And some days none. Most of my time and money is spent on others--I have a job, but the huge percentage of my income goes towards others. That's the happy life I have created, love, and am blessed with. No regrets at all, in fact, the opposite. What those well-meaning financial planners do not take into account is that perhaps that $1300 and change is a 'happy life factor.' Meaning, it can be rationalized away, with a hickory and oak wand with a unicorn tear-shaped diamond on its tip, ta-da!

*Not a latte, but grande Americano, with two inches of extra-foamy steamed breve, no sweetener--cheaper than a latte.


But these little things do add up, and they are the opiates of the masses. As with any small "I'll just get myself this one little treat," there is a hefty amount of guilt tax to pay. Just like eating only 100 calories over what you burn off over time adds up to many stones. (One the more charming of British expressions, "stones." Sounds like what one weighs in fairy-circle mass versus being hit over the head by a hammer.)


I had Xak look over a previous post, and he created this chart for in-game addictive behaviors:


You ↓\ Yourself →
Learn things
Hate Yourself
Play again
4
0
Stop
2
1

From Xak:
I don't know if your mail reading program will let you see that or not but I built the Xak Intertemporal Model of Addiction to Prisoner Dilemma Yourself.  The model has an increasing discount rate for the strategy (Play again, Learn things) and a inverse and increase discount rate for the strategy (Stop, Learn things).  The results of this model are to value both self esteem and moderation.

So, how I read this is in 'diminishing returns.' The more time I spend in Azeroth, and the less I feel "accomplished," like I am getting somewhere or doing something cool, the less fulfilling it becomes. I feel like time-wise I have painted my tail in a big-time corner. Let's review, shall we?

The 85s:

Mataoka: recently joined a large guild with the, promise is not the right word, "expectation?" of raiding. She (yes, going in third person schizophrenia mode) is restless as a rogue drone bee. Currently on a probationary period,  I haven't (see what I did there? Channeled her back to myself) studied the fights, or even gotten a 397 agility chest piece for her. I have no idea why: maybe because I do just fine/adequate DPS in her LFR tier gear, but there has been no more progression in terms of gear, weapons, achievements, etc. This character feels very, very stalled, and kind of lost. Have been enjoying healing with her, but again, have not reconfigured any add-ons such as Healbot. Just feels kind of pointless when doing 5-mans and LFRs. Click. Sploosh. Make it rain, baby!

Luperci: Dios mio. Let's skip her.

Haanta: This could be my money-maker. I could go get dragon scales and sell them for a hefty pop each, even more than a latte. Why she just sits languishing I have no clue. Hunters are going to get a mighty boost, meaning they can shoot from where they stand, no range necessary.

Don't get me started.

Ceniza: I really love playing her character, but again, is kind of lost in Azeroth right now as far as increasing gear, skills, and other factors.

Zeptepi: Ditto. Love playing this beautiful priest, but until I manage to sit down and study the fights, the ones everyone seems and has been doing for weeks, she is benched.

Up-and-comers:
Momokawa: starting to get boring, but really fun to dress-up
Kélda: fun, but confusing, also fun to dress-up and great for solo play. So far haven't had any complaints since this pretty lock is always last place in damage/dps, but she gets the job done.
Dornaa: storyline character

I think I see what the problem is: trying to have too many characters be at a high level of play.

Hrrm....

Back to Tree's post. The guilt. The creeping, black-rot of guilt. Guilt over not doing other things, the guilt over having/trying two accounts, the guilt over tranferring characters back to one account and those resulting incurring fees, the guilt of deleting some characters, too, though they are pixels. There is absolutely that "it" factor when it comes to deleting characters, like sending them off on an ice floe to fend for themelves. And yes I know we can start characters on other servers, but damn, Whisperwind is where my money is!! Kind of like going off to college but not getting too far away from mom's washer and dryer. These are the game factors where to me, I have Bear's reaction and want to say, "I'm OUT." It's my gold, and why can't I transfer gold and goods across servers to MY characters? Yesterday I needed to get back a gem that Ceniza put on the AH for Zep, so I just went to the AH to buy it, and of course couldn't. My choices were to log off, cancel the auction, or buy a slightly cheaper one from another seller, which is what I did. I could have also logged off, and had my JC, Matty, buy the raw materials, cut it, and then mail it. All of this would only take a few minutes, but dammit, it's those "few minutes" that EFFING ADD UP AND MAKE ME INSANE. (Hear that wolf howling? Told you.)

This displeases me.

But what does bring us happiness? And yes, money may not buy happiness, but life without it isn't pleasant either. We can't all go off to a small keep somewhere like our lovable hermit, Abercrombie:

Maybe he's the one who cooks up those questionable Abercrombie & Fitch ad campaigns?
Should have included him in this, too.

Bottom line, when asked if I feel any guilt over not playing or trying other MMOs? No. No I don't. Like hard-earned gold, I'm going to spend my guilt coin wisely, over things that I can do something about so I can alleviate that nagging, biting little personified bastard. The advice any intelligent, sane person would offer would be to: 1. Take a break 2. Set time limits 3. Don't care so much. All good things, and really, what I do feel. Blizzard's going to get their subscription fees out of my budget for some time now, I'm not quitting any time soon, and still receive the undefinable satisfaction over hanging out with friends, looking at beautiful scenary, and yes --still love writing those little silly stories. For the most part, worth the price of admission (unlike Snow White and the Huntsman. FOR GOD'S SAKE WOULD SOMEONE PLEASE BUY THAT GIRL SOME ACTING LESSONS?!?!)

End of Rant. Amen.

Theme Song: The Who/Behind Blue Eyes

Saturday, June 2, 2012

Moonlight Sonata...

This is just a brief pause, a howl at the moon, a luna-burn, before I start addressing some more data-driven posts:



Zeptepi in Shadow....

Friday, June 1, 2012

What's her story?


Now that I am actually paying attention, I have so many questions. Like...who is Watcher Eva? What happened to her? And how do I get in her guild?

Well, first, Eva is a dude...got it all wrong: http://www.youtube.com/watch?v=DquNrzzLFY8

Postscript:
Still, I believe my all-time favorite NPC:

Hole-In-Bucket List

Luperci V. Warlock

In my usual deft Johnny-Come-Lately style, I too have a malformed bucket list of sorts for the next few weeks in Azeroth.

But there are obstacles as I'm going up that hill.
Luperci drops the bucket

A colleague of mine was searching for an important book yesterday. This is a book we share that helps us all, an important tome in our arsenal. No one has seen this book for months. Not only that, but we have two copies of it. Now, I will take some responsibility for its loss. I was supposed to be in charge of it. But my excuse is, because others were put in charge of it by those in charge to help our charges I lost charge of it. (There is a mental flowchart I graphed in my head this morning at 4:30 of all of this.)

Why worry about a misplaced book? Well, that is just one thing out of a hundred that's on my mind right now. So when I layer "game goals' on top of it, displacing my past performances of over-achieve-yness with achievements in Azeroth, it feels somewhat...tainted? I guess what I am trying to say is I like the surprises in Azeroth, because surprises in my real world seldom come with red balloons and cake. They usually come with cold coffee and grumpy e-mails.

But, it's June 1st. Do you know where your list is?

Here is a sketch of mine, just to keep some kind of track of the "Oh yeah, I meant to do that!":

  • Go back to Ulduar and see if I can get the weapon
  • Finish off Ragnaros
  • Not die in the bird fire in Firelands
  • Finish the Cataclysm Hero for the mount (only have like 6 more to do, and most in Vortex)
  • Finish off the earlier Cata raids (haven't completed a single one)
  • Finish off Fireland's rep
  • Finish off Kirin Tor
  • Get to exalted with a few more factions, and see if Matty can get that title
  • Save 5000 gold (shush, you)
  • Level Momo to 85
  • Level Kélda to 75 (and stay at her three deaths)
  • Plan a "Road Rally" event
  • Finish the Professor title, and get Tyrande's Doll before it's outdated and has to go on the shelf
  • Get Zep her halo


Postscript::

But when I toss up questions to the game gods, I usually get great responses: http://turkeyrogue.blogspot.com/2012/05/handful-of-scripts_8599.html

In "Destiny of the Pole" stories:
This really, really upset Cross-Dressing Rogue. It is fairly awful (slurp/mocha frappucinno/slurp)